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Knockout

Knockout Knockout Knockout Knockout Knockout Knockout
  • Knockout
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πŸ₯Š CS Knockout

CS Knockout is a configurable RedM/VORP knockout system that adds immersive fist fights, fall knockouts, unconscious effects, heartbeat audio, and doctor revive support.

⭐ Features

βœ” 0.0 ms idle

βœ” Fist-first knockout system

βœ” Configurable weapon hashes

βœ” Health-stage visuals

βœ” Red burst damage effect

βœ” Fall damage knockout support

βœ” Ground ragdoll unconscious pose

βœ” Configurable knockout timer

βœ” Custom knockout and wake-up text

βœ” Custom overlay images

βœ” Heartbeat audio while unconscious

βœ” Optional concussion effect

βœ” Doctor early revive command

βœ” VORP and Syn Society job support

βœ” Optional execution protection

βœ” Startup/spawn protection

βœ” Test and debug commands

🩸 Knockout System

Players can be knocked out by configured melee damage or heavy fall damage. The system uses health stages for fade effects, red burst visuals, and final knockout timing.

🧍 Ground Pose

Knocked-out players are held in a ground ragdoll pose so they stay down while unconscious.

πŸ‘¨β€βš•οΈ Doctor Revive

Doctors or medics can revive knocked-out players early using the configured revive command.

βš™οΈ Configurable

Customize knockout timing, allowed weapons, fall damage settings, visuals, text, images, doctor jobs, revive command, debug options, and protection settings.

πŸ“¦ Installation

Add the resource, add `ensure cs_knockout` to your server.cfg, restart your server, and edit `config.lua` to fit your server.

πŸ“¦ Dependencies

VORP Core

βœ… Perfect For

Roleplay servers, fight clubs, outlaw RP, saloons, law RP, medical RP, realistic brawls, and immersive server combat.

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