π₯ CS Knockout
CS Knockout is a configurable RedM/VORP knockout system that adds immersive fist fights, fall knockouts, unconscious effects, heartbeat audio, and doctor revive support.
β Features
β 0.0 ms idle
β Fist-first knockout system
β Configurable weapon hashes
β Health-stage visuals
β Red burst damage effect
β Fall damage knockout support
β Ground ragdoll unconscious pose
β Configurable knockout timer
β Custom knockout and wake-up text
β Custom overlay images
β Heartbeat audio while unconscious
β Optional concussion effect
β Doctor early revive command
β VORP and Syn Society job support
β Optional execution protection
β Startup/spawn protection
β Test and debug commands
π©Έ Knockout System
Players can be knocked out by configured melee damage or heavy fall damage. The system uses health stages for fade effects, red burst visuals, and final knockout timing.
π§ Ground Pose
Knocked-out players are held in a ground ragdoll pose so they stay down while unconscious.
π¨ββοΈ Doctor Revive
Doctors or medics can revive knocked-out players early using the configured revive command.
βοΈ Configurable
Customize knockout timing, allowed weapons, fall damage settings, visuals, text, images, doctor jobs, revive command, debug options, and protection settings.
π¦ Installation
Add the resource, add `ensure cs_knockout` to your server.cfg, restart your server, and edit `config.lua` to fit your server.
π¦ Dependencies
VORP Core
β Perfect For
Roleplay servers, fight clubs, outlaw RP, saloons, law RP, medical RP, realistic brawls, and immersive server combat.
